Who is glados from portal




















Her newer components spotted on her body since the chapter The Escape is sleek and black, and is of little resemblance to the original ones from her body during the reawakening and Portal.

During this time, developers had kept the development quiet, leaving Ellen unaware of what game it is that she is doing voice work for. Ellen was later made aware of her work and success when Portal was finally released.

As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the Portal credits song, Still Alive. To counteract this, she was made into a more sidekick type of character. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series, The Underground.

Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of Portal , with minor adjustments such as the addition of personality cores. The earliest known concept art of GLaDOS' design for Portal 2 was through one of the many concept box arts; demonstrating that her body's plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game's release.

She had also been given a red-eye color in this concept rather than the trademark yellow that was given to her in Portal. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in Portal 2 was to signify a more antagonistic appearance and shape. In addition, an unused reskin of GLaDOS' design from Portal can be found in the game files of Portal 2 , presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.

Jump to: navigation , search. Featured article. Okay, look: We both said a lot of things that you're going to regret, but I think we can put our differences behind us; for science Click to listen. See also: Portal. See also: Portal 2. The Curiosity core on a shirt. GLaDOS on a mousepad. Reawakened by Wheatley. After her reawakening. Ditto, another view. GLaDOS during her forced core transfer.

A view of PotatOS. GLaDOS regains her head while being dragged back into the central core. Information revealed in Portal 2 may shed light on some of her behavior in the first Portal. The mainframe that controls the Enrichment Center is hardwired with a compulsion to constantly run experiments, described by Wheatley as "the itch.

Much like a drug addiction, the intensity of the "high" diminishes each time. The diminishing returns seem to spur the production of more intense tests, and can trigger a state of withdrawl that may induce insanity. GLaDOS claims that she was sufficiently motivated by genuine love of science to ignore the addiction, but it remains unclear whether this is true, and whether the "itch" might have had other, subtler effects on her personality anyway.

GLaDOS also mentions the maddening influence of the Personality Cores, which she experienced in at least some cases as constantly babbling voices in her mind. Furthermore, we now know that GLaDOS was created on Cave Johnson's orders to house Caroline's personality, and that Caroline seems not to have consented to having her mind uploaded; what effect this traumatic experience had is unclear. At first she continues to insult her, but some of her later comments are almost friendly, and near the end of the game she confesses that she realizes Chell was her "best friend all along.

Even after GLaDOS claims to delete Caroline at the end of the game, her experiences while allied with Chell seem to have had an effect on her. For whatever reasons, her grudge has lessened; GLaDOS implies that her feelings toward Chell have merely changed from outright hatred to apathetic disgust, but her actions may hint at a more complex set of emotions.

Although she claims to only free Chell because efforts to kill her have proved so troublesome, this does not seem to explain why she did not delete the Caroline program and kill her during the several hours Chell spent unconscious. Even aside from the decision to release her, GLaDOS' final actions toward Chell seem inconsistent with her previous hostility; it is left ambiguous whether she was responsible for the Turret Opera 's farewell, and her motivations for returning Chell's Companion Cube are also unclear.

One possible reason might be to remove any possible incentive for Chell to return and attempt to kill her again. She expresses relief at being rid of her, suggests condescendingly that Chell is to be pitied for not having an immortal robot body like herself, and finally mocks the idea that she might consider her a friend, declaring, "I don't need anyone now. She also at one point sings, "Now little Caroline is in here too," raising questions about whether Caroline was actually deleted at all.

The claim of deletion could have been yet another failed attempt on the part of GLaDOS to provoke a reaction out of Chell. GLaDOS, upon learning of her past, never seems to particularly come to terms with it. She displays a fairly strong dissociation with her human identity, consistently referring to Caroline in the third-person.

She seems to believe the bird is far more dangerous than it really is and also starts to raise its chicks as killing machines, despite the fact that they are not lethal. Half-Life Wiki Explore. Developers Gearbox Software Valve Corporation.

Artists Character models Composers Voice actors Writers. Half-Life: Alyx. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Do you like this video? Play Sound. Lowest part of the generator, with Central Core body and four monitor screens.

Central AI Chamber , now shaped into her liking. The neurotoxin flooding the chamber while the countdown draws to a close.

The Rocket Sentry firing into a portal after locking on Chell. Concept art of GLaDOS in her ruined chamber, seen through an orange portal placed in a more recent area of the test chambers, with vegetation going through the portal.

Concept art of a journey around her damaged chamber, based on Portal screenshots, first shown by Game Informer, then in the "collaboration" archive during the PotatoFoolsDay ARG.

GLaDOS shortly after awakening in her ruined chamber. The reboot process accidentally triggered by Wheatley. Chell and Wheatley grabbed by her mobile pincers. Ditto, but with majority of components that are replaced and newly added. Wheatley rolling into the neurotoxin ventilation tubes. IGN Retrieved on Universal Conquest Wiki. This article is within the scope of the Portal Project, a collaborative effort to improve articles related to Portal and Portal 2.

See the project page for more details about the article status. This article has yet to be cleaned up to a higher standard of quality. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. By choosing I Accept , you consent to our use of cookies and other tracking technologies.

Cybersecurity Mobile Policy Privacy Scooters. Phones Laptops Headphones Cameras. Tablets Smartwatches Speakers Drones. Accessories Buying Guides How-tos Deals. Health Energy Environment. After she was done, she initiated a self-destruct on the bots and reassembled them back at the Hub.

This topic remains untouched through the entirety of their second testing track, Mass and Velocity. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector.

GLaDOS again scans through and proceeds to tells them that she did not really need them to do this, and pretends their mission did not matter after self-destructing them again. With their "deaths" never bringing the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body.

At the end of this course, the bots install a disc which contains the Enrichment Center's current overall security code, which she tries to block out from their range of hearing by uttering "blah blah blah" repeatedly as the Announcer relays the codes. In the fourth course, Excursion Funnels , GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course.

She now wants the bots to feel conflicted against each other - hoping to enhance a more "competitive" and bitter testing run, simply by manipulating them into thinking that one of them has been "reporting" to her behind the others' back, or how P-body is "not [Atlas'] first cooperative testing partner". The bots still carry on regardless, where GLaDOS' disappointment in the two reprises in her tone of voice.

On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begins projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that "[she] can see everything now".

She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the "dying, trapped, crying" live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over "rescuing" them.

In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph.

Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person's file. As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.

When the bots are rebuilt again, she deploys the additional testing course; Art Therapy. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing.

Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber.



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